Strategic Game Design & Computational Thinking

A 6-8-week design studio where students build strategic card games while learning systems thinking, math, algorithms, and critical reasoning.

What Students Create

Students create their own playable strategic card games similar to Magic The Gathering, and Pokemon Card games.

What Students Learn

Skill Development Outcomes — they design, analyze, balance, test, and present complete game systems. Such as Magic The Gathering, and Pokemon

The D.R.A.F.T. Design Studio Method

Research the system

Define the design problem

Apply a design tool

Fix, Test, and Iterate

Tell the design story

Program Pathways

Foundations of Game Design & Critical Thinking

The Beginner Level is designed for students who are new to strategy game design, systems thinking, and computational thinking.

Recommended Student Profile

Students should be:

  • Grades 6 and above

  • Interested in games, creativity, strategy, design, or problem-solving

  • Comfortable working with peers in small groups

  • Willing to draw, write, test ideas, revise, and present their work

  • Able to follow multi-step instructions with instructor support

No Prior Experience Required

Students do not need prior experience with:

  • Pokémon

  • Magic: The Gathering

  • programming

  • advanced math

  • game design

  • probability

Helpful Readiness Skills

Students should be able to:

  • Read and write short explanations

  • Do basic arithmetic

  • Understand simple fractions or percentages with support

  • Participate in discussion

  • Give and receive feedback respectfully

  • Stay engaged in a project over several weeks

Advanced Systems Design, Strategy & Computational Game Engineering

The Advanced Level is designed for students who are ready for deeper systems analysis, math modeling, algorithms, programming logic, and technical design.

Recommended Student Profile

Students should be:

  • Grades 8 and above, or younger students with strong readiness

  • Comfortable with multi-step projects

  • Interested in strategy games, programming, math, AI, game design, or systems engineering

  • Able to work independently and collaboratively

  • Willing to analyze, test, revise, and defend design decisions

Recommended Prerequisite

Students should ideally have one of the following:

  • Completed the Beginner Level program
    or

  • Prior experience with strategy card games, coding, robotics, math enrichment, game design, or advanced project-based learning

Helpful Readiness Skills

Students should be able to:

  • Understand ratios, percentages, and basic probability

  • Follow logical sequences and multi-step instructions

  • Work with tables, charts, or spreadsheets

  • Write short technical explanations

  • Think abstractly about systems, variables, and cause/effect

  • Participate in structured critique and playtesting

  • Persist through debugging and revision

Recommended Technical Readiness

Students do not need to be expert programmers, but they should be ready to learn concepts such as:

  • Algorithms ,Variables, Game state, Events and triggers

  • Data structures, expected value, Simulation

  • AI decision logic

Programming may be done through:

  • pseudocode, spreadsheets, Scratch or block coding

  • Python-lite example, no-code/manual simulations

Past Project

The Atlas Project

A bold reimagining of a timeless brand.

  • "Creative, reliable, and genuinely passionate about what they do."

    Former Customer

  • "A professional team that delivers on their promises."

    Former Customer

  • "Their attention to detail and commitment to quality truly stood out. We’ve already recommended them to others."

    Former Customer

Let’s Work Together

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